For girls in Kindergarten through Second Grade
All Stars Offered in weeks: 2, 3, 6, 7
Like to run around and try all different types of sports? Try a new game or activity each day while meeting new friends to play with.
Dabblers Offered in weeks: 1, 4, 5, 6, 8
First time at camp? Explore everything at Camp Winnecomac: art, hiking, science, gaga balls, teambuilding games, and cooking lunch over the fire!
Ooey Gooey Offered in weeks: 2, 4, 7
Get those hands messy with experiments that tease and astonish your mind! Blow up a volcano, make some crazy oozy-gooey slime, and more!
Pixie Hollow Offered in weeks: 1, 3, 5, 8
Explore the enchanted forest and find the Pixie Hollow, make a wand or wings, and build the Pixie houses in our woods.
For Girls in Second through Third Grade
Adventure Seeker Offered in weeks: 2, 4, 7
There are so many amazing adventures waiting for you. So, hang on, jump in, and get ready to explore the great outdoors. Earn the Brownie Outdoor Adventurer Badge.
Art Attack Offered in weeks: 2, 4, 5, 7, 8
Channel your inner artist as you decorate pottery at a local studio, make things with what you find outdoors, and get creative with paint. Earn the Brownie Outdoor Art Creator Badge.
Brownie Bakery Offered in weeks: 3, 6, 8
It’s time to take over the kitchen! Try a new dessert, make your own candy, bake a cake in an orange peel, and take part in a bake-off.
Color Crazy Offered in weeks: 2, 4, 6
Compete in a mini-color fun run, learn advance tie-dying skills, cook the most colorful meal you’ve ever seen over a campfire, and more!
Mad Scientist Lab Offered in weeks: 1, 3, 5, 7
Strap on your goggles and try some awesome science experiments. You’ll launch soda geysers, volcanoes, and more. Earn the Brownie Home Scientist Badge.
Super G.I.R.L Offered in weeks: 1, 6, 8
Heroes come in all shapes and sizes-discover your hidden powers of go-getter, innovator, risk-taker, and leader in this week of action-packed fun.
For Girls in Fourth through Seventh Grade
Artrageous Offered in weeks: 1, 3, 4, 6
Design and build a mosaic, visit a local gallery of gems and minerals, and spend the week outside making art with what you find. Earn the Junior Outdoor Art Explorer.
Climbers and Crawlers Offered in weeks: 2, 6, 8
Explore caves, shoot down a zip-line, conquer a high ropes course, and then try archery and hiking back at camp!
Double Trouble Offered in weeks: 5, 7
Spend half of your week at Camp Winnecomac and then hop on the bus Wednesday afternoon for a two-night stay at Camp Birch Trails for the best of both camp experiences.
Kickin' It Campside Offered in weeks: 1, 3, 6, 8
Hike over to Thousand Islands Environmental Center and put your mud boots on to squish through the creek, then bike around camp, and have an amazing lunch at a drive-in!
Outdoor Expert Offered in weeks: 2, 4, 8
Plan a camping adventure! You might watch a sky full of stars, cook a meal on a stick, or share silly stories around the campfire. And you’ll learn some new outdoor skills. Earn the Junior Camper Badge.
Pony Tails Offered in weeks: 2, 4, 6, 8
You’ll spend two days at the stables and the rest of your time at camp enjoying the woods with a little horse-themed flare!
Program Aide Training Offered in weeks: 3, 5
Learn how to lead camp activities, songs, games, and more! Then spend a night teambuilding with your fellow trainees! Once your week is complete, you’re ready to volunteer at camp. *To earn the Program Aide Award, you’ll need to complete volunteer hours at camp.
Trail Riders Offered in weeks: 5, 7
Join us at a local horse stable for a trail ride and then hop the bus on Wednesday to Camp Birch Trails to finish your week at overnight camp complete with two more stable sessions.